TIME TO STOP PLAYING

Time to stop playing

This article highlights the interrelated crises that the games industry, its digital game consumers, and the academic field of game studies are embedded in and responsible for reproducing.By couching our analysis in Marxist, feminist, anti-fascist, and anti-imperialist understandings of how our social relations arise from the historical-material ba

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Driving green digital innovation in higher education: the influence of leadership and dynamic capabilities on cultivating a green digital mindset and knowledge sharing for sustainable practices

Abstract Purpose Lipo 6 The new generation loves to interact with digital technologies.On the other hand, due to the soaring digital innovation trends, sustainability is crucial in higher educational institutes (HEI), necessitating investigating the factors that lead to green innovations.Therefore, drawing on the Stimulus-organism-response approach

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